The Proposal

Project Description

Demand for digitalisation in VET comes as much from teachers, trainers and learners as it does from external stakeholders like employers. In the updated DigComp framework that was published in 2022, new and emerging topics and themes focusing on the digital world will be introduced, such as misinformation and disinformation, Artificial Intelligence (AI), data-related skills and datafication of every aspect of our lives and emerging technologies such as virtual reality. The purpose of the AR4Food project is to apply the principles of interdisciplinarity in STEΑM, on Food Products using Virtual reality techniques by developing collaborative learning methods, while promoting hands-on trainees activities and active participation through exploration, problem solving and creativity to acquire technical digital and transversal skills. The AR4Food project aims to establish an educational community of teachers and adult trainees, who collaborate with food companies/producers, in order to create digital content for a new way of promoting and improving food products. The project infuses Arts into STEM (STE[A]M), links STEAM to real life and engages trainees in Virtual and Augmented Reality for collaborative product design and development. This design and development approach is chosen as a practice that integrates STEM disciplines, is a creative process providing liaison to Arts and is also a mainstream industrial practice that gives trainees the opportunity for real-world immersion in their industry, entrepreneurial thinking and in the business culture. According to this, the proposal aims to design, develop and pilot-test a toolkit to empower VET trainers with relevant professional skills and competences, as well as new digital content, tools and resources to upgrade the digital curriculum of VET with STEΑM, based on VR, AR. The project aims to create quality digital services and strengthen transnational cooperation. SMEs will benefit from the acquisition of the digital content produced by the project and thus enhance their extroversion and brand in the food market.

Target Groups

The target groups of the projects are: 1. From Italy: MWAPP MWAPP is a SME company in the Software development area with 3 members participating in the project as trainers, developers and project managers. 2. From Greece: DIEK AIGALEO DIEK AIGALEO is a Public VET provider from Greece. The groups who will participate in the project are managers of VET Institution, teachers, trainers and trainees, as follows: (a) Trainees and Trainers from the following specialisation: - Food & Beverages specialization (F&B) (1 trainer) - Interior Architectural Decorators & Object designers (IAD&OD) (3 trainees and 1 trainer) - Web Design - Development (WDD) (9 trainees and 1 trainer) (b) Managers of VET that will actively participate in a KA210 project in order to organise and deliver the project outcomes (2 managers). The initial training to be done at the M3 will use camera 360 and will be trained in the use of it, 60 trainees from IAD&OD and 30 trainees from WDD, with 3 trainers one of each specialisation, total of 90 trainees and 3 trainers. From these groups will be chosen after careful consideration of their applications 3 IAD&OD and 9 WDD trainees as well as the 3 trainers. 3. From Cyprus: Global Food World (GFW) GFW is a Food & Beverages distribution company with a big network of SME producers of fine food & beverages, distributing products in many European countries. In this project will participate: (a) the producers and their businesses from (2) countries: Cyprus and Italy. (b) the managers of the GFW as they enter for first time in an Erasmus+ application. All dissemination activities will influence the participating companies from the above countries. The characteristics of the students of the above-mentioned specialisations are as follows: - IAD&OD specialises in Internal Architectural Decoration & in Object Design, both elements with strong STEAM orientation, that uses 3D modelling -WDD specialisation is a direction of the Technician in Computing Applications which includes Multimedia / Web Design-Development/ Video Game). This specialisation includes all subjects about software development but needs update because no new subjects like Augmented Reality or Virtual Reality are mentioned.

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